Annotations
The relevance of research. Currently, Kazakhstan is developing its own national education model. Today, there is a growing desire to develop new learning technologies, including VR technologies. 3D technologies enrich the educational process, make learning more effective. Among computer technologies, such technologies are most suitable for the educational process.
The adaptation of virtual and alternative reality technologies to the everyday learning process is the most popular and promising area of study. The use of virtual and alternative reality technologies in the learning process allows you to carefully view and view types of information, is widely used to monitor new materials, that is, it allows you to see objects virtually.
Purpose of the study. Introduce the use of VR technology in daily lessons to facilitate the learning process and increase student interest.
Research objectives:
1. Introduction to VR technology;
2. Create a 3D model in Blender
3. Create a basic application in Unity
4. Testing the application.
Research methods: Collection of scientific and theoretical data and information about programs for application development. Create a 3D model of a specific architectural structure using Blender and a basic application in Unity.
Research news.
The structure of an application created in Unity has its own peculiarities. This method is based on the principle of visual perception of information, confirmed by the latest scientific achievements, and uses inductive, deductive methods to better understand the knowledge gained by students, and allows them to use various methods of managing the cognitive process to accelerate the development of various cognitive qualities.
End. The use of computer technologies in education allows you to completely change the educational process, to implement a personal learning model.
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