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Advantages of mobile devices application in learning environment



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Advantages of mobile devices application in learning environment
Васляева Марина Юрьевна, магистр, преподаватель;
Алшинбеков Акжол Ергазыевич, студент
Карагандинский государственный технический университет (Казахстан)
Marina Vaslyaeva, Med (master of education)
Akzhol, student
Karaganda state technical university
This paper describes the benefits of implementing mobile-based tasks in learning foreign languages. The study 
revealed innovative uses of mobile devices in such areas as vocabulary, listening, grammar, phonetics, and reading 
comprehension. The paper notes changing relationship between learners and teachers.
Key words: mobile device, learning environment, MALL (Mobile-Assisted Language Learning).
I
n the world where modern technologies are rapidly growing, 
wireless communication technology already becomes an inte-
gral part of our surroundings. As mobile phones with high capa-
bilities extend into all areas of human life, it is expected that this 
wireless computing device soon becomes accessible for all urban 
and rural areas of each country. So, widespread access to such 
an inexpensive and sophisticated device has rather changed the 
landscape of e-learning in many ways. In fact, mobile learning 
can be considered as the next generation of e-learning.
There are some factors having key roles in the use of mo-
bile devices in learning environments. Physical characteris-
tics of a mobile phone such as its size and weight as well as 
input and output capabilities such as keypad vs. touchpad 
and screen size and audio functions are among the main 
factors which make valuable using mobile phone in learning 
foreign language so easy in contrast to other popular devices. 
The learner skills and his/her prior knowledge and experi-
ence with mobile devices for learning, as well as the learner’s 


286
Проблемы и перспективы развития образования
attitude towards the learning through mobile phone play a 
crucial role in the output quality of such mobile-based tasks.
This study demonstrates the effective way of learning 
through mobile technologies, a shift from teacher-led 
learning to student-led one, via m-learning. The possibil-
ities of learning a second language in a mobile-based en-
vironment are demonstrated accompanying by some exam-
ples of learning via mobile devices. Here, we have tried to 
show the benefits of using mobile phones in learning Eng-
lish as a second language. We considered such areas as vo-
cabulary, listening, grammar, phonetics, and reading com-
prehension.
Among all modern communication devices, mobile 
phones are the most powerful communication medium even 
richer than email or chat as it can act as a learning device de-
spite its technical limitations. With such device learner con-
trols the learning process and progress in his/her own space 
based on his/her cognitive state.
Learning through the computer or e-learning enables 
learners to learn in a non-classroom environment when 
they are at home in front of their personal computers online 
or offline. However, learning through the mobile phone or 
m-learning provides learners with the opportunity to learn 
when they are in the bus, outside or at work doing their part-
time jobs. In fact, they can learn every time and everywhere 
they are.
The widespread influence of the market increased the 
popularity of the mobile phone, and this fulfills the need of 
teachers to provide tools and software for the learners in 
teaching contexts. Moreover, comparing with other wireless 
devices such as laptop computers, mobile phones are rather 
inexpensive having functions as Internet browsers available 
in most devices. With such inexpensive devices accessible to 
even the poorest areas and having the functions as e-mail or 
SMS, it is now possible to transfer information to and from 
mobile phones between instructors and learners without any 
difficulty.
Wireless communication technology are applied to many 
fields such as GPS navigation, wireless monitoring system 
as well as learning various materials including learning lan-
guage skills. Mobile learning can take place either within the 
classroom or outside it. In the former case, mobile phones 
possessing appropriate software are very effective in collab-
orative learning among small groups. Although this type 
of learning has nothing to do with the mobility property of 
such devices, it provides the learners with the opportunity of 
close interaction, conversation, and decision-making among 
the members of their group due to the specific design of the 
learning activity on mobile phones. These types of interaction 
among learners and their physical movement can hardly be 
achieved when desktop or laptop computers are to be used.
Mobile learning technology is more useful for doing activ-
ities outside the classroom. Such activities enable learning to 
be more directly connected with the real world experiments. 
Moreover, learning through mobile phones outside the class-
room has the advantage of better exploiting the learner’s 
free time; even the students on the move can improve their 
learning skills.
Furthermore, game-based learning is another theme for 
mobile learning in which learning materials are so designed 
to be integrated with aspects of physical environment. In 
such environments, learning activities are facilitated using 
the mobile technology which serves as a link between the real 
world of knowledge and the visual world of the game. For in-
stance, TimeLab is a game about climate change and its ef-
fects. Players succeed to get information about the introduc-
tion of possible new environmental laws by means of using 
their mobile devices in different locations as they progress in 
the game. They will later discuss the results of the game in 
the classroom.
What is more, mobile learning games can also be used 
to teach second language skills such as vocabulary, pronun-
ciation, grammar, listening and reading comprehension and 
spelling. According to Canny, mobile phones offer an ideal 
platform for learning since they are ubiquitous, affordable, 
compact and wireless [1].
So, the researchers of the project MILLEE at the Uni-
versity of California (UC Berkeley) concentrated on simple 
English language skills and designated a series of games that 
constitute a curriculum equivalent to an ESL course. They 
tested their mobile phone-based learning games in North 
India. They reported that the game play can produce signifi-
cant learning benefits, and this type of learning will enhance 
student’s basic skills and provides clues to the sustainability 
and scalability of their approach Microsoft research program).
When in 1973 the first mobile device was invented, no one 
ever thought some day it would become an important part of 
routine life. As soon as the mobile phones became a crucial 

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