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Проблемы и перспективы развития образования
attitude towards the learning through mobile phone play a
crucial role in the output quality of such mobile-based tasks.
This study demonstrates the effective way of learning
through mobile technologies, a shift from teacher-led
learning to student-led one, via m-learning. The possibil-
ities of learning a second language
in a mobile-based en-
vironment are demonstrated accompanying by some exam-
ples of learning via mobile devices. Here, we have tried to
show the benefits of using mobile phones in learning Eng-
lish as a second language. We considered such areas as vo-
cabulary, listening, grammar, phonetics, and reading com-
prehension.
Among all modern communication devices, mobile
phones are the most powerful communication medium even
richer than email or chat as it can act as a learning device de-
spite its technical limitations. With
such device learner con-
trols the learning process and progress in his/her own space
based on his/her cognitive state.
Learning through the computer or e-learning enables
learners to learn in a non-classroom environment when
they are at home in front of their personal computers online
or offline. However, learning through the mobile phone or
m-learning provides learners with the opportunity to learn
when they are in the bus, outside or at work doing their part-
time jobs. In fact, they can learn every time and everywhere
they are.
The widespread influence of the market increased the
popularity of the mobile phone, and this fulfills the need of
teachers to provide tools and software for the learners in
teaching contexts. Moreover, comparing with
other wireless
devices such as laptop computers, mobile phones are rather
inexpensive having functions as Internet browsers available
in most devices. With such inexpensive devices accessible to
even the poorest areas and having the functions as e-mail or
SMS, it is now possible to transfer information to and from
mobile phones between instructors and learners without any
difficulty.
Wireless communication technology are applied to many
fields such as GPS navigation, wireless monitoring system
as well as learning various materials including learning lan-
guage skills. Mobile learning can take place either within the
classroom or outside it. In the former case, mobile phones
possessing appropriate software are
very effective in collab-
orative learning among small groups. Although this type
of learning has nothing to do with the mobility property of
such devices, it provides the learners with the opportunity of
close interaction, conversation, and decision-making among
the members of their group due to the specific design of the
learning activity on mobile phones. These types of interaction
among learners and their physical movement can hardly be
achieved when desktop or laptop computers are to be used.
Mobile learning technology is more useful for doing activ-
ities outside the classroom. Such activities enable learning to
be more directly connected with the real world experiments.
Moreover, learning through mobile phones outside the class-
room has the advantage of better exploiting the learner’s
free time; even the students on the move can improve their
learning skills.
Furthermore, game-based learning
is another theme for
mobile learning in which learning materials are so designed
to be integrated with aspects of physical environment. In
such environments, learning activities are facilitated using
the mobile technology which serves as a link between the real
world of knowledge and the visual world of the game. For in-
stance,
TimeLab is a game about climate change and its ef-
fects. Players succeed to get information about the introduc-
tion of possible new environmental laws by means of using
their mobile devices in different locations as they progress in
the game. They will later discuss the results of the game in
the classroom.
What is more, mobile learning games can also be used
to teach second language skills such as vocabulary, pronun-
ciation, grammar, listening and
reading comprehension and
spelling. According to Canny, mobile phones offer an ideal
platform for learning since they are ubiquitous, affordable,
compact and wireless [1].
So, the researchers of the project MILLEE at the Uni-
versity of California (UC Berkeley) concentrated on simple
English language skills and designated a series of games that
constitute a curriculum equivalent to an ESL course. They
tested their mobile phone-based learning games in North
India. They reported that the game play can produce signifi-
cant learning benefits, and this type of learning will enhance
student’s basic skills and provides clues to the sustainability
and scalability of their approach Microsoft research program).
When in 1973 the first
mobile device was invented, no one
ever thought some day it would become an important part of
routine life. As soon as the mobile phones became a crucial
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