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recommendations; drawing up a plan, studying the literature on this topic and collecting material,
creating your own text containing an analysis of the literature and your own conclusions on the
topic, protection, which involves an oral presentation containing a brief description of the work,
answers to questions on the topic of work. To some extent, this brings
the educational project
closer to the already traditional form - the abstract.
5. Game learning technology.
The game develops mental and strong-willed activity. Being a complex, but at the same
time
fascinating activity, it requires a huge concentration of attention,
trains memory, develops
speech. Game exercises captivate even the most passive and poorly trained students, which has a
positive effect on their academic performance.
It also provides an opportunity to break down the psychological barrier between a teacher
and his student. And when students stop feeling the "distance" between themselves and the teacher,
when they are interested, fun and pleasant to communicate with the teacher, it is easier for them
to start talking in someone else's language.
The main thing that characterizes the use of pedagogical technologies in teaching is
fundamentally different foundations
of the educational process, a special way of setting
pedagogical goals, which consists in the fact that these goals are formulated as the alleged result
of the activities of students in the form of specific skills.
Today there is a fairly large number of pedagogical teaching technologies, both traditional
and innovative. In my opinion, the choice of a particular technology depends on many factors: the
contingent of students, their age, level of preparedness, the topic of the lesson, etc.
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